Once those conditions were met, we found a nice quiet demon-less corner and spent an appropriate amount of time making our Warriors, Rogues and Mages stronger. New rule: no menu checking, armor equipping, skills allocating, etc. It was like trying to herd four children out of a candy store when the candy is free and their parents are encouraging them to grab more. Well if Fuzzy has his menu open, I’m going to open mine for no particular good reason. Ok, well if Henry has his menu open, I might as well check my talent tree. Hang on, I’ve just gotta check one thing. Since any player can access their menu/inventory at any time, it quickly turned into an argument. Some house rules were quickly implemented. I’m a sucker for talent trees with Vengeful Auras Good enough for a bunch of college buddies getting together for a drunken weekend, just like old times. We wanted a fast, cheap, co-operative experience and we were in luck – it had only been released a few months ago and didn’t have awful reviews. Not a ton of strategy, or brains needed.īut that July on Grant St., we didn’t want anything mentally taxing. If you’ve played Diablo, Torchlightor anything similar, you’ve played Dungeon Hunter: Alliance. “Safe” would be an apt word, everything feels free of risk – the combat, the story, the mechanics, the level design. I don’t want to sound critical of Dungeon Hunter: Alliance, it’s a fine action RPG. That’s the power of multiplayer and pleasant memories. If you’re wondering why Dungeon Hunter: Alliance gets to be 333, and Marvel: Ultimate Alliance 2is stuck with 424, the main difference is Halifax in January vs. You may recall this group made an appearance in Marvel: Ultimate Alliance 2. Without them, this would be about 75 spots lower. Dungeon Hunter: Alliance is heavily propped up on the 500 by the presence of three other people: Fuzz, Dave and Lipsit.
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